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HTC Vive Pro Eye Office VR Headset with Eye Tracking

In stock
HTC Vive Pro Eye Office VR Headset with Eye Tracking
Key Features
  • Precision Eye Tracking
  • Track Movement, Attention & Focus
  • 2 x SteamVR Base Station 2.0 Units
  • VR Area up to 22' 11" x 22' x 11"

    In the Box

    • HTC Vive Pro Eye Office VR Headset with Eye Tracking
    • 2 x SteamVR Base Station 2.0
    • 2 x Base Station Power Adapter
    • 2 x Controller (2018) with Lanyards
    • Link Box
    • Mounting Kit
    • USB 3.0 Cable
    • DisplayPort Cable
    • Link Box Power Adapter
    • Headset with Headset Cable
    • Cleaning Cloth
    • 2 x Earphone Hole Cap
    • 2 x Power Adapter
    • 2 x Micro-USB Cable
    • Limited 2-Year Warranty

HTC Vive Pro Eye Office VR Overview

Utilize the power of VR for information gathering and training with the Vive Pro Eye Office VR Headset with Eye Tracking from HTC. The Vive Pro Eye Office headset is capable of supporting precision eye tracking, which tracks and analyzes eye movement, attention, and focus. Use it with custom VR scenarios to gauge customer interaction with your product or website. You can also use the eye tracking feature for creating more realistic avatars in VR conferences and remote collaborations with moving and blinking eyes.

This package includes the Vive Pro Eye Office headset, two controllers, and two SteamVR Base Station 2.0 units. These units cover a 22' 11" x 22' 11" physical area that you can move around in, adding more realism to dynamic VR simulations. With the headset and controllers, the sensors can track head, hands, and body movement in VR. What you see in VR is made to be sharp and clear thanks to dual high-resolution 3.5" OLED screens, which display 2880 x 1600 pixels at a 90 Hz refresh rate.

Precision Eye Tracking

Knowing what people are actually looking at is a game changer for gathering actionable analytics in VR demonstrations. Whether it's a training session, UX analysis, or product development, you can view a heat map that shows where people looked and how long that element held their gaze.

Foveated Rendering

VR can be a demanding experience that requires a considerable amount of computing horsepower. With the utilization of foveated rendering, HTC lets you intelligently allocate processing power to minimize the GPU workload. It works by optimizing graphic fidelity by only rendering what the user is looking at in high resolution. It works in three sections with the foveal being the area a user is focusing on, which will render in high resolution. The blend area surrounds that and is rendered at a mid-level resolution, and the peripheral section you can barely see renders at the lowest resolution. This feature is dynamic to help avoid any noticeable image degradation to the user.
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